Anwar Bey-Taylor MindTraveler Location: Irvine, USA Language(s):
English, Spanish Member Since: January 2006 Last Updated: 11 July 2008 Portfolio Views: 24770 Chosen as Favorite: 43
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Orc Brute: Real Time Game model 3ds max February 2008
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This is the real time Game model of the Orc. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal 3d viewer.