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Anwar Bey-Taylor
MindTraveler



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Baltimore, USA

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8 February 2009

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Orc Brute: Real Time Game model
3ds max
February 2008


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This is the real time Game model of the Orc. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal 3d viewer.

 
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